Assassin's Creed II (Part 2)
The executions. Ezio watching his father and brothers hang in the Piazza della Signoria, the specific moment where AC2's protagonist is created β not the charming young nobleman but the man with a reason. The taking of the family is the event that converts capability into purpose, that gives the blade its direction. Fear given in return is the game's account of justice as asymmetric: the Pazzi and their allies took something irreplaceable and received something they had not anticipated, something that would not be satisfied until the accounting was complete.

