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Assassin's Creed: Valhalla (Part 1)

Norway, 855 AD. A child watches her parents die and is carried away by someone else's son. The game opens with loss already baked in, the wound already given. Eivor does not choose her origin. She chooses what she does with it.

Seventeen years later the choice is still being made. The axe recovered. The path toward Kjotve taken again. Valhalla begins not with destiny but with the decision to act on it, and the distance between those two things is where the game lives.