Marvel's Spider-Man (Part 8)
Aunt May and F.E.A.S.T. — the game building the civilian stakes that will make the third act land. The voicemail as scarier than a supervillain is the game's most honest observation about Peter's specific anxiety: he can handle the Vulture, can plan around Mister Negative, can improvise through Electro. What he cannot handle is the weight of knowing that the people who love him are paying the cost of his heroism in accumulated small absences.

