Fighting Fantasy: Deathtrap Dungeon (Complete, But Not Enough Jewels)
The complete run β fifty-seven minutes, the dungeon cleared, the jewels insufficient for the victory condition. Completing the dungeon and failing the objective is Deathtrap Dungeon's most honest outcome: the game rewards completion and then tells you what completion was actually measuring. The sword gripped tighter and the heart pounding in the gloom is the game's atmosphere at its most present, the specific somatic experience the text descriptions were designed to produce.

