Assassin's Creed Odyssey (Part 1)
Kephallonia is small and the world is large and Kassandra is already too much for the island she is on. The mercenary framing is the game's honest acknowledgment that fifth-century Greece does not have clean heroes — there is a Peloponnesian War in progress, the Cult of Kosmos is threading its influence through both sides, and a person who wants to do right and get paid is going to find those two things in constant tension. The conscience is what makes her dangerous. Pure mercenaries do what they are paid for. She keeps deciding the money is insufficient justification.
The storm the epigram promises is visible in this first session's shape — the contracts, the island politics, the small preview of the larger world's chaos. Odyssey is a game that takes its scale seriously, and Part 1 establishes that the scale will arrive by accumulation, one island and one decision at a time.

