Death Stranding: Deadman
The shame is specific and revealing. Deadman was assembled from cadavers, which means he is a person made of other people's abandoned materials, which means the question of who he is cannot be answered by pointing to an origin. He came from no one in the way that ordinary humans come from their parents. He is the Stranding's most literal expression of the boundary between the living and the dead made into a person β built from the dead, functioning among the living, neither fully one nor the other.
His shame is the social knowledge that this matters to people, that the way he came to exist is not neutral information, that being an artificial human in a world where death has become cosmologically complicated is to carry a specific kind of illegibility. Sam does not treat him as lesser. The game does not treat him as lesser. But Deadman's own relationship to his nature is the session's subject, the thing that makes him more than a supporting character and less than the kind of person the world has given clear guidance on how to be.

