Spider-Man: Miles Morales (Part 3)
Harlem as the game's specific geography of protection — not the whole city in the abstract but the neighborhood, the people Miles grew up with, the community that formed him. Can't run from this is both the superhero's familiar formulation and Miles's specific relationship to place: this is not Peter's Upper East Side laboratory, not the abstract New York of the first game. This is home, which is a different kind of responsibility.

