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Uncharted 3: Chateau Escape

The French chateau sequence is Among Thieves' action language applied to a smaller and more Gothic space β€” the burning a device for generating momentum, the fire behind them keeping the forward motion necessary. Talbot taking the amulet is the game establishing that the antagonist is always one step ahead, that the chase is the game's structure rather than the acquisition. Uncharted's plot is always organized around what Nate is trying to catch up to, and what the people he is chasing are willing to destroy to stay ahead.