


Recent /Destiny 2
17:31 | Follow signs of violence through the Hive prison, stealing victories from Xivu Arath.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.
10:52 | The Light is not a gift. It’s a responsibility.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.
14:11 | Legends are made in fireteams, not flashbacks.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.
1:18:35 | You don’t need a god to be powerful. You just need purpose.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.
2:14:44 | Even the Darkness has rules. We just break them better.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.
31:15 | When the Traveler is silent, the Ghosts speak louder.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.
57:15 | I’ve seen stars burn out slower than some fireteams fall.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.
1:15:53 | Hope isn’t Light. It’s what you do when the Light fails.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.
1:38:35 | Your Ghost can revive your body, not your choices.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.
Highlights /Death Stranding
36:09 | For failing to save its operative, BB-28 is ordered to be cremated.
BB-28 was initially assigned to Igor Frank of Bridges Corpse Disposal. When corpse disposal of a necrotizing suicide victim goes wrong, BB-28 is tossed to Sam by Igor before Igor is killed in a voidout. For failing to save its operative, BB-28 is ordered to be cremated and unknowingly taken by Sam to an incinerator along with President Bridget Strand's corpse.
However, upon realizing the BB is still alive, Sam defies the order, and soon after establishes a trance connection with the infant to escape a group of beached things. After Sam returns to Capital Knot City, Deadman recalibrates BB-28 and gives the infant back to Sam. Thereafter, Sam uses BB-28 extensively in his westward expedition.
Throughout Sam's journey, BB-28 becomes increasingly attached to Sam, who eventually begins affectionately referring to the infant as "Lou" – the name he and his late wife were going to give their unborn daughter. Lou is eventually taken from Sam by Deadman, who states that the infant requires realignment between the worlds of the living and dead after having veered too far towards the former by bonding with Sam.
Furthermore, Deadman reveals that the realignment procedure may erase Lou's memories, but that failing to perform the procedure would result in Lou reaching the end of their function within merely days following. When Deadman returns Lou to Sam, Lou seems to be more bonded with Deadman than Sam. After interacting with Sam again, Lou's connection with him is eventually rekindled.
This connection is later displayed when Lou controls Sam's odradek to protect him from gunfire received from Higgs. One last delivery When a decommissioning order comes through for Lou to be incinerated, Deadman mentions that Sam may try removing Lou from their BB pod to see what happens, in direct contravention of an executive order.
Sam then takes Lou to the nearest incinerator. At the Incinerator West of Capital Knot City, Sam removes Lou from their BB pod and frantically attempts to stimulate activity in the lifeless infant. With a spectral umbilical cord forming tethered to Lou and infant BTs floating above the two, a dejected Sam holds Lou in his embrace. To Sam's surprise, Lou lets out a fussy cry before playfully grabbing Sam's UCA quipu.
Together with Lou, Sam leaves the incinerator and cradles Lou in an ending drizzle of rain bearing no effects of timefall, just as sunlight breaks through and an ordinary rainbow forms above them.
Source: https://deathstranding.fandom.com/wiki/Lou
24:19 | Deadman reveals the procedure may erase Lou's memories.
BB-28 was initially assigned to Igor Frank of Bridges Corpse Disposal. When corpse disposal of a necrotizing suicide victim goes wrong, BB-28 is tossed to Sam by Igor before Igor is killed in a voidout. For failing to save its operative, BB-28 is ordered to be cremated and unknowingly taken by Sam to an incinerator along with President Bridget Strand's corpse.
However, upon realizing the BB is still alive, Sam defies the order, and soon after establishes a trance connection with the infant to escape a group of beached things. After Sam returns to Capital Knot City, Deadman recalibrates BB-28 and gives the infant back to Sam. Thereafter, Sam uses BB-28 extensively in his westward expedition.
Throughout Sam's journey, BB-28 becomes increasingly attached to Sam, who eventually begins affectionately referring to the infant as "Lou" – the name he and his late wife were going to give their unborn daughter. Lou is eventually taken from Sam by Deadman, who states that the infant requires realignment between the worlds of the living and dead after having veered too far towards the former by bonding with Sam.
Furthermore, Deadman reveals that the realignment procedure may erase Lou's memories, but that failing to perform the procedure would result in Lou reaching the end of their function within merely days following. When Deadman returns Lou to Sam, Lou seems to be more bonded with Deadman than Sam. After interacting with Sam again, Lou's connection with him is eventually rekindled.
This connection is later displayed when Lou controls Sam's odradek to protect him from gunfire received from Higgs. When a decommissioning order comes through for Lou to be incinerated, Deadman mentions that Sam may try removing Lou from their BB pod to see what happens, in direct contravention of an executive order.
Sam then takes Lou to the nearest incinerator. At the Incinerator West of Capital Knot City, Sam removes Lou from their BB pod and frantically attempts to stimulate activity in the lifeless infant. With a spectral umbilical cord forming tethered to Lou and infant BTs floating above the two, a dejected Sam holds Lou in his embrace. To Sam's surprise, Lou lets out a fussy cry before playfully grabbing Sam's UCA quipu.
Together with Lou, Sam leaves the incinerator and cradles Lou in an ending drizzle of rain bearing no effects of timefall, just as sunlight breaks through and an ordinary rainbow forms above them.
Source: https://deathstranding.fandom.com/wiki/Lou
20:56 | Amelie presents Sam with two choices.
Samuel "Sam" Strand, widely known as Sam Porter Bridges, is a legendary porter and member of Bridges who plays an integral role in expanding the Chiral Network and making the United Cities of America whole by embarking on a westward expedition.
Arriving on Amelie's Beach, Sam searches for Amelie until she appears to him. She reveals to him that "Amelie" and "Bridget" are merely names of the two halves of the single extinction entity she is – her "ka" (soul) and "ha" (body), respectively. Furthermore, she reveals that Sam's expansion of the Chiral Network has bound all connected to the network to her Beach, thus enabling the Last Stranding, as has always been her plan.
She presents Sam with two choices: watch the swift ending of the world together with her "until the last flame winks out", or use Die-Hardman's left behind revolver to sever his connection to her and her Beach and postpone the Last Stranding. Sam chooses instead to embrace her, assuring her he would always be there for her as she has for him.
Amelie reveals that as an extinction entity, she has been fated to usher in the Last Stranding, and that after an agonizingly long span of solitude on the Beach, she opted to set the Last Stranding in motion in advance by utilizing the expanded Chiral Network as a catalyst.
She chooses to remain on the Beach, to spare humanity the worst of the inevitable Last Stranding and in the hope of providing life an opportunity to come out stronger from the extinction. After sharing one last embrace with Sam, Amelie pushes him out of her Beach and into his own to return to his allies.
Source: https://deathstranding.fandom.com/wiki/Sam
24:37 | Bridges has a field unit that delivers bodies for disposal.
Bridges is a company that was formed to reconnect the fractured society of United States of America, active in the world of Death Stranding. The company bears close relation to a conglomerate named the United Cities of America as shown by the Bridges logo being on the carpet of the Oval Office and on the company badge.
Bridges has a field unit that mainly deals with the recovery or delivery of bodies, the Corpse Disposal Team 6. Bridges also has a unit that focuses on medicine & treatment, easily seen via their bright red suits. They were primarily featured in taking care of President Bridget Strand.
Source: https://deathstranding.fandom.com/wiki/Bridges
36:46 | Unger was known for consistently bringing back his unit alive.
Clifford "Cliff" Unger was a United States Army Special Forces captain who was shot dead attempting to reclaim custody of his son from Bridges. Following his death, he became beached in a restless search for his "BB" as the "Combat Veteran". Captain Clifford Unger served in the United States Army Special Forces before the Death Stranding, having fought in Iraq, Afghanistan, and many other countries.
He was known for consistently bringing back his unit alive and unscathed. Among his unit was a soldier known as John Blake McClane, who would later go by the name "Die-Hardman", a moniker given to him because Cliff kept saving him and bringing him home.
Eventually, Cliff fell in love with and married Lisa Bridges, and they conceived a son. Because of his impending fatherhood, Cliff left active duty to be with his family. Following his return, Cliff and Lisa were involved in an accident, from which both came out alive, but with Lisa rendered brain dead and their unborn son at risk of death. Desperate to save his family, Cliff willingly brought them to Bridges for experimental procedures, not realizing what would become of his son.
Lisa was put on life support to prevent her death and necrosis, and their baby inside a portable pod full of amniotic fluid, keeping him suspended in development until further notice. Cliff gradually came to accept that his wife would never come back to him, and so turned his attention to his unborn son, whom he took to calling "BB".
Cliff bonded with his son, telling him stories, singing to him, and bringing him a cake for his would-be birth date. He also reconnected with John, who was working as security personnel for Bridges. However, Bridget Strand forced Cliff into putting BB through further experiments. Eventually, John came to Cliff and warned him that Bridges would be moving BB to another facility.
He claimed that despite his sworn allegiance to Bridget's presidency, he wanted Cliff's suffering to be over. Though he could not help Lisa, Die-Hardman wanted to give Cliff and his son a fighting chance at life, and offered him an opportunity to escape. However, he warned Cliff that if he caught him, he would be ordered to kill Cliff and would do so.
On the night of the escape attempt, Die-Hardman revealed that Lisa's life support could not be taken offline, so Cliff would have to kill her himself. Providing him with a loaded revolver, Die-Hardman left Cliff to make a decision while the systems were down. Wrapping his gun in cloth, Cliff apologized to Lisa and swore to protect their son, kissing her and calling her his "Anomalisa".
He then put a pillow over her head and shot her twice. Cliff then took BB and fled the hospital room. Making his way through the hospital, Cliff tried opening the exit doors, but they were locked automatically. An alarm went off and two guards stumbled upon him. Threatening to shoot BB, Cliff ran, but was shot through the back by several times by Bridges security.
An intervening Die-Hardman caught up to Cliff bleeding out against a wall and tried to stop security forces from gunning him down. Cliff briefly used his friend as a shield, thanking him for his efforts to help, before retreating into Lisa's room and shooting the electronic lock to seal security out briefly. Cliff apologized to his wife for his failure, and sang to BB as they waited for security to break into the room.
Die-Hardman tried to divert them from the room, but Bridget ordered the doors to be forced open. Cliff readied to take on the Bridges security personnel, but was quickly gunned down. In his final moments, Cliff took BB out of his pod and told him that abandoning his duty and being there for his family is what made him brave, and begged him to not make the same mistakes as him and to be free. After realizing BB had been removed from the pod, Bridget ordered Die-Hardman to execute Cliff.
When he hesitated, Bridget grabbed his arm and pulled the trigger of his gun, shooting Cliff in the chest and killing him, as well as BB. This led Bridget to defer to her "ka", Amelie, on the Beach, who healed and repatriated BB – an act that allowed the BTs to cross over from the other side and precipitated the Death Stranding.
Source: https://deathstranding.fandom.com/wiki/Cliff_Unger
7:45 | Die-Hardman works with Amelie to convince Sam to continue.
Die-Hardman, real name John Blake McClane is the current & 3rd President of the United Cities of America and Director of Bridges. Die-Hardman was originally a member of the green beret under the command of Captain Cliff Unger. Some time after Amelie is captured by the Homo demens, Die-Hardman works with her to attempt to convince Sam to continue on her westward expedition, connect all cities to the Chiral Network, and bring her back to Capital Knot City.
Die-Hardman's mask has text on its forehead that reads "BR-10-14P-9999 LUDENS". The mask's jaw moves with his own jaw when he talks. Deadman asks Sam why he wears the mask since he knew him by long date, which he replies that when he first met him he was already wearing a mask being told that it had something to do with burns to his face.
It is later revealed that his face is not damaged, and he is using it to hide his face.
Source: https://deathstranding.fandom.com/wiki/Die-Hardman
30:39 | Higgs is the leader of the militant separatist group Homo Demens.
Higgs Monaghan, also known as the "Man in the Golden Mask", is the main antagonist of Death Stranding. He is the leader of the militant separatist group known as the Homo Demens. Higgs was raised by his uncle early in his life after both of his parents died. His uncle refused to let Higgs leave their shelter and would beat him whenever Higgs asked about the outside world.
Higgs would eventually kill his uncle in self defense with a knife and witnessed the body becoming a BT after having to dispose of his corpse, gaining his DOOMS in the process. Higgs founded the militant separatist group known as the Homo Demens, who oppose the United Cities of America and seek to maintain the independence of Edge Knot City.
While confronting Sam in Port Knot City, Higgs claims to understand the truth of the Death Stranding. He uses his powers to summon the same BT Sam sees whenever he is taken. Higgs disappears, leaving Sam to kill the BT or total Port Knot with a voidout. After leaving Mama's Lab, Higgs appears before Sam and manifests a large, four-legged BT, issuing the deliveryman a challenge: avoid being eaten. At another point, Higgs goes to the beach and steals Amelie's quipu.
Sam sees this in a vision where Higgs stabs her in the neck. Higgs and Sam have their final confrontation on the beach. After Sam defeats Higgs, Fragile gives Higgs the choice of suicide or being stranded on the beach. Higgs later wrote about his defeat in his journal, before writing about his childhood. Highly meticulous and malicious, Higgs has no qualms nor moral boundaries when orchestrating ruthless acts of slaughter and gleefully participates out of fun and personal enjoyment.
Holding an aura of unshakable confidence, charisma, and sarcasm, he rarely loses his cool and consistently maintains a composed and collected personality. No holds-barred when engineering voidouts killing thousands for that reason as well as to install fear in the cities guided and united under the UCA Alliance, and to facilitate the extinction of humanity.
Higgs has a layer of dark humor when confronting Sam and Fragile as well as overall. Musing about death and destruction of the first POTUS, and noting that Amelie wasn't cut out for a similar role. Having no restraint over his men and sees them as infallible and loyal. Highly egotistical and arrogant. Higgs views himself as greater than humanity, yet also has accepted the inevitability of the sixth extinction event. In his dealings with other humans, especially Sam Bridges, he uses his chiralium control as demonstrations of his superior nature.
Despite his violent behavior, Higgs demonstrates a very high intellect and understanding of various concepts prior to Sam and Fragile. Higgs displays his worst traits through an affable exterior that hides his more evil intentions. He once believed in the preservation of the UCA and actively supported their cause. Due to him meeting Amelie, he finds out the truth about everything and becomes a hyper-fatalist hellbent on creating about a mass extinction of humanity, the sixth such event.
He implores Sam to cave in to the reality of his apparent inevitable destruction. His philosophy is heavily influenced by his realization of extinction entities and their purpose. As noted above, he accepts this fate without pause, and even manipulates Sam into helping the acceleration of the 6th Extinction Event. Higgs carries a portable tank with a fetus-shaped figure inside.
Rather than emitting an orange-yellow glow when activated, as the bridge baby's pod does, his portable pod emits a red one. The bottom casing of Higgs' pod is also green, rather than orange like the bridge baby's. Inside of the pod is an old, corroded baby doll that connects him to Amelie. Underneath his golden mask, Higgs wears another black mask.
Both he and Sam began as porters. Higgs' successes and admiration from the communities inflated his ego but made him susceptible to a fall to madness after he met Amelie. Sam managed to remain humble and remember the purpose of helping connect others and chose to carry on living even after learning of Amelie's true nature.
He mails Sam under the pseudonym Peter Englert. Each mail is about delivering a pizza, claiming to be Sam's greatest fan, and pleasing a (non-existent) relative.
Source: https://deathstranding.fandom.com/wiki/Higgs_Monaghan
12:42 | Higgs mails Sam under the pseudonym Peter Englert.
Higgs Monaghan, also known as the "Man in the Golden Mask", is the main antagonist of Death Stranding. He is the leader of the militant separatist group known as the Homo Demens. Higgs was raised by his uncle early in his life after both of his parents died. His uncle refused to let Higgs leave their shelter and would beat him whenever Higgs asked about the outside world.
Higgs would eventually kill his uncle in self defense with a knife and witnessed the body becoming a BT after having to dispose of his corpse, gaining his DOOMS in the process. Higgs founded the militant separatist group known as the Homo Demens, who oppose the United Cities of America and seek to maintain the independence of Edge Knot City.
While confronting Sam in Port Knot City, Higgs claims to understand the truth of the Death Stranding. He uses his powers to summon the same BT Sam sees whenever he is taken. Higgs disappears, leaving Sam to kill the BT or total Port Knot with a voidout. After leaving Mama's Lab, Higgs appears before Sam and manifests a large, four-legged BT, issuing the deliveryman a challenge: avoid being eaten. At another point, Higgs goes to the beach and steals Amelie's quipu.
Sam sees this in a vision where Higgs stabs her in the neck. Higgs and Sam have their final confrontation on the beach. After Sam defeats Higgs, Fragile gives Higgs the choice of suicide or being stranded on the beach. Higgs later wrote about his defeat in his journal, before writing about his childhood. Highly meticulous and malicious, Higgs has no qualms nor moral boundaries when orchestrating ruthless acts of slaughter and gleefully participates out of fun and personal enjoyment.
Holding an aura of unshakable confidence, charisma, and sarcasm, he rarely loses his cool and consistently maintains a composed and collected personality. No holds-barred when engineering voidouts killing thousands for that reason as well as to install fear in the cities guided and united under the UCA Alliance, and to facilitate the extinction of humanity.
Higgs has a layer of dark humor when confronting Sam and Fragile as well as overall. Musing about death and destruction of the first POTUS, and noting that Amelie wasn't cut out for a similar role. Having no restraint over his men and sees them as infallible and loyal. Highly egotistical and arrogant. Higgs views himself as greater than humanity, yet also has accepted the inevitability of the sixth extinction event. In his dealings with other humans, especially Sam Bridges, he uses his chiralium control as demonstrations of his superior nature.
Despite his violent behavior, Higgs demonstrates a very high intellect and understanding of various concepts prior to Sam and Fragile. Higgs displays his worst traits through an affable exterior that hides his more evil intentions. He once believed in the preservation of the UCA and actively supported their cause. Due to him meeting Amelie, he finds out the truth about everything and becomes a hyper-fatalist hellbent on creating about a mass extinction of humanity, the sixth such event.
He implores Sam to cave in to the reality of his apparent inevitable destruction. His philosophy is heavily influenced by his realization of extinction entities and their purpose. As noted above, he accepts this fate without pause, and even manipulates Sam into helping the acceleration of the 6th Extinction Event. Higgs carries a portable tank with a fetus-shaped figure inside.
Rather than emitting an orange-yellow glow when activated, as the bridge baby's pod does, his portable pod emits a red one. The bottom casing of Higgs' pod is also green, rather than orange like the bridge baby's. Inside of the pod is an old, corroded baby doll that connects him to Amelie. Underneath his golden mask, Higgs wears another black mask.
Both he and Sam began as porters. Higgs' successes and admiration from the communities inflated his ego but made him susceptible to a fall to madness after he met Amelie. Sam managed to remain humble and remember the purpose of helping connect others and chose to carry on living even after learning of Amelie's true nature.
He mails Sam under the pseudonym Peter Englert. Each mail is about delivering a pizza, claiming to be Sam's greatest fan, and pleasing a (non-existent) relative.
Source: https://deathstranding.fandom.com/wiki/Higgs_Monaghan
6:00 | Inside of Higgs’ pod is an old, corroded baby doll.
Higgs Monaghan, also known as the "Man in the Golden Mask", is the main antagonist of Death Stranding. He is the leader of the militant separatist group known as the Homo Demens. Higgs was raised by his uncle early in his life after both of his parents died. His uncle refused to let Higgs leave their shelter and would beat him whenever Higgs asked about the outside world.
Higgs would eventually kill his uncle in self defense with a knife and witnessed the body becoming a BT after having to dispose of his corpse, gaining his DOOMS in the process. Higgs founded the militant separatist group known as the Homo Demens, who oppose the United Cities of America and seek to maintain the independence of Edge Knot City.
While confronting Sam in Port Knot City, Higgs claims to understand the truth of the Death Stranding. He uses his powers to summon the same BT Sam sees whenever he is taken. Higgs disappears, leaving Sam to kill the BT or total Port Knot with a voidout. After leaving Mama's Lab, Higgs appears before Sam and manifests a large, four-legged BT, issuing the deliveryman a challenge: avoid being eaten. At another point, Higgs goes to the beach and steals Amelie's quipu.
Sam sees this in a vision where Higgs stabs her in the neck. Higgs and Sam have their final confrontation on the beach. After Sam defeats Higgs, Fragile gives Higgs the choice of suicide or being stranded on the beach. Higgs later wrote about his defeat in his journal, before writing about his childhood. Highly meticulous and malicious, Higgs has no qualms nor moral boundaries when orchestrating ruthless acts of slaughter and gleefully participates out of fun and personal enjoyment.
Holding an aura of unshakable confidence, charisma, and sarcasm, he rarely loses his cool and consistently maintains a composed and collected personality. No holds-barred when engineering voidouts killing thousands for that reason as well as to install fear in the cities guided and united under the UCA Alliance, and to facilitate the extinction of humanity.
Higgs has a layer of dark humor when confronting Sam and Fragile as well as overall. Musing about death and destruction of the first POTUS, and noting that Amelie wasn't cut out for a similar role. Having no restraint over his men and sees them as infallible and loyal. Highly egotistical and arrogant. Higgs views himself as greater than humanity, yet also has accepted the inevitability of the sixth extinction event. In his dealings with other humans, especially Sam Bridges, he uses his chiralium control as demonstrations of his superior nature.
Despite his violent behavior, Higgs demonstrates a very high intellect and understanding of various concepts prior to Sam and Fragile. Higgs displays his worst traits through an affable exterior that hides his more evil intentions. He once believed in the preservation of the UCA and actively supported their cause. Due to him meeting Amelie, he finds out the truth about everything and becomes a hyper-fatalist hellbent on creating about a mass extinction of humanity, the sixth such event.
He implores Sam to cave in to the reality of his apparent inevitable destruction. His philosophy is heavily influenced by his realization of extinction entities and their purpose. As noted above, he accepts this fate without pause, and even manipulates Sam into helping the acceleration of the 6th Extinction Event. Higgs carries a portable tank with a fetus-shaped figure inside.
Rather than emitting an orange-yellow glow when activated, as the bridge baby's pod does, his portable pod emits a red one. The bottom casing of Higgs' pod is also green, rather than orange like the bridge baby's. Inside of the pod is an old, corroded baby doll that connects him to Amelie. Underneath his golden mask, Higgs wears another black mask.
Both he and Sam began as porters. Higgs' successes and admiration from the communities inflated his ego but made him susceptible to a fall to madness after he met Amelie. Sam managed to remain humble and remember the purpose of helping connect others and chose to carry on living even after learning of Amelie's true nature.
He mails Sam under the pseudonym Peter Englert. Each mail is about delivering a pizza, claiming to be Sam's greatest fan, and pleasing a (non-existent) relative.
Source: https://deathstranding.fandom.com/wiki/Higgs_Monaghan
10:39 | Heartman's heart stops every 21 minutes.
Heartman's heart stops every 21 minutes, and after dying, for three minutes he searches for his wife and daughter on the other side, before being resurrected by the automated external defibrillator (AED) on his chest. Heartman sees his condition as something of a blessing in disguise; his ability to regularly "visit" the other side and then return to the living is relatively unique, and it allows him to effectively (if slowly) research phenomena related to the Death Stranding in addition to searching for his family.
Heartman generally keeps an alarm that warns him of his impending death, but can and does switch it off occasionally. Given his condition, Heartman dies approximately 60 times a day. According to Heartman, he has been to the other side 218,550 times as of his first meeting with Sam. When calculated, 218,550 of Heartman's "cycles" equal to just under one decade (approximately 3642.5 days, or 9.97 years).
Heartman has made changes to his lifestyle to accommodate his life-death-revival cycle. In his room, the floor, walls, and other surfaces are all covered in a thick layer of padding, likely to reduce the chance of bodily injury should he lose track of the time and die before getting into a comfortable position.
Heartman also maintains a collection of various short pieces of media (short films and stories, TV shows, music albums, etc.), all of which can be enjoyed in 21 minutes or less. Heartman has a rare genetic deformity called "myocardial cordiformia," which caused his actual heart to develop in the shape of a symbolic heart ( ❤ ). This condition is purely fictional.
Source: https://deathstranding.fandom.com/wiki/Heartman
Archive /Articles
Highlights /The Last of Us Part One
51:24 | You build walls to keep danger out. Problem is, sometimes you trap yourself.
On the night of April 28th 2034, Joel wakes up in a hospital bed to find Marlene welcoming him to the Fireflies. After apologizing for the bump on the head, Marlene asks how Joel and Ellie managed to find the Fireflies, to which Joel responds that Ellie "fought like hell" to get here. Joel asks to see Ellie but Marlene denies him, saying that she is being prepped for surgery as they speak. Marlene reveals that the Cordyceps in Ellie's brain has somehow mutated according to the doctors, hence why she is immune.
Studying her brain would allow the doctors to reverse-engineer a vaccine, though since the fungus grows all over the brain, Joel figures out that Ellie would be killed, insisting that the woman find someone else only to be detained by his guard, Ethan. Foreseeing this, and knowing that Joel had formed a close bond with Ellie in the past year to the point that he would not allow the surgery to proceed, Marlene orders Ethan to march Joel out of the hospital and kill him if he tries anything.
Marlene leaves, and Joel, after seeing his backpack, disarms and tortures Ethan to tell him where the operating room is. Finding out that it is on the top floor, Joel kills him. Alerted by the gunshots, the Fireflies find Ethan's corpse and proceeded to search for and attempt to kill Joel.
Determined by the player, Joel evades/kills them and blocked off the West Wing access. On the top floor, Joel finds several recordings, one being the head surgeon's assessment of Ellie's immunity and two others recording Marlene's indecision and reluctance to kill the child she promised to look after. Joel eventually finds the surgery room as more Fireflies guarded the hallway leading to the operating room. After killing and/or evading them, Joel bursts into the operating room, where the doctors were surprised to find him.
The head surgeon tries to prevent Joel from taking an unconscious Ellie by blocking his way but is killed by Joel. Leaving the two assistants to their fate, Joel carries Ellie away as more Fireflies close in on him. He manages to get to the elevator and reach the parking garage but is confronted by Marlene. Marlene attempts to reason with him, asking how long Ellie can live safely without being eaten by Clickers or raped and murdered by hunters.
Joel disregards this, saying that it is not Marlene's choice to decide but unsure if it is what Ellie wants. Marlene allows him to live if he gives Ellie back to the Fireflies and slowly puts down her gun as a sign of trust while walking towards him. Joel hesitates for a few moments, before he shoots her with a hidden pistol. After he places Ellie in a car he walks back to Marlene, who pleads him to let her go but Joel kills her stating "you'd just come after her".
As Joel drives out of the city, Ellie wakes up, wondering what had happened. Joel answers that they'd found the Fireflies. He goes on to say that there were dozens of people who were immune like Ellie and the Fireflies were unable to develop a vaccine from them, to the point that they've stopped looking for a cure. Ellie sadly rests up while Joel takes them back home and apologizes. Jackson is the last chapter of the game, and starts off with Joel and Ellie in the car driving towards Tommy's settlement.
The road gets blocked and Joel and Ellie exit the vehicle, with the player controlling Ellie, and start walking in the woods. Joel remarks that Ellie and Sarah would have been great friends because the two are very similar. Once they get in view of the settlement Ellie admits she has survivors guilt for Riley's, Tess' and Sam's deaths and asks Joel if what happened in the hospital was true and for him to swear to her.
Joel lies, concluding I swear. The cutscene then ends with the camera capturing Ellie's face quietly responding Okay to Joel as the credits roll.
Source: https://thelastofus.fandom.com/wiki/Jackson
55:42 | The hardest part ain’t killing. It’s living with the reasons why you did.
In Spring 2034, we see Joel and Ellie entering Salt Lake City, Utah, where they're supposed to meet the Fireflies at St. Mary's Hospital. The two now have a much stronger bond since last Winter's events, but Joel notices how Ellie is still visually shaken by them, as she remains unusually quiet and distracted when he tries to engage her in a conversation.
They go past a highway filled with abandoned cars, another empty quarantine zone, and make their way through a bus station. There, Ellie spots something and runs off ahead of Joel. He catches up with her, discovering it to be numerous giraffes wandering around the now deserted city. As they stop for a moment to watch them, Joel hesitates.
He tells her that they don't have to do this, and if she wants they can just turn around, go back to Tommy's and start a new life. However, Ellie is determined to see the end of it, saying that after all they've been through, "it can't be for nothing". Underground Tunnel They go past a large number of medical tents, where Joel comments about in the first months of the infection, he had been part of a triage identical to this, surrounded by destroyed families.
Ellie then gives him the picture of him and Sarah, apologizing for stealing it from Maria back at the dam, which he takes and thanks her. They make their way through an underground tunnel, filled with infected, and after going past them, they reach a flooded area.
As they try to navigate it by staying on top of a number of abandoned vehicles, a bus collapses, making them go underwater. Ellie is knocked out as they are dragged by the violent current and is about to drown, but Joel grabs her and brings to the surface. Not breathing, he tries to perform CPR on her, as a Firefly soldier appears, ordering him to stand down. He ignores him, and is subsequently knocked unconscious.
Source: https://thelastofus.fandom.com/wiki/Bus_Depot
26:34 | You don’t make it this far by being good. You make it by being necessary.
After completely clearing out the buildings, he and Ellie return to their original refuge. He discussed the philosophy that everything happens for a reason, with which Ellie disagreed. David decided to prove his theory by revealing that it was in fact his men who attacked Joel and Ellie at the university. A returning James overheard the conversation and held Ellie at gunpoint, but David demanded Ellie be given the medicine and set loose, and James reluctantly complied.
David sent his men to track Ellie with the hope that she would lead them to Joel. His men mentioned that they were under strict orders from David to keep her alive, but decided to ignore these orders when they found out from James that it was Joel who slaughtered half the raiders at the university. Overhearing their conversation, Ellie decided to lead them away from Joel, then double back to him.
She rode away from David's group on horseback, then escaped on foot after her horse was shot and killed. Eventually, David himself found her, grabbed her from behind, and choked her unconscious, claiming that he was “keeping her alive.” When Ellie regained consciousness she was in a small cell. She witnessed James chopping up a corpse on a table, and discovered that David and his group were cannibals.
Ellie was visibly disgusted and hostile toward David, calling him an “animal.” David pleaded to Ellie that he had her best interests in mind, and offered her a place in his group. He then affectionately touched Ellie's hand. Seizing her chance, she broke David's finger and attempted to grab his keys, but David slammed her against the cell bars and threatened her life. The next day, David and James arrived and pinned Ellie down onto the table attempting to slaughter her for food.
In the struggle, Ellie bit David's hand, which only infuriated him more. Just before David struck her with a butcher knife, Ellie exclaimed she was infected and stated that David was infected too. David was initially skeptical, but Ellie insisted that he should roll up her right sleeve and see for himself. Upon finding out she was telling the truth, James became frightened but David claimed it couldn’t be real because she would have already turned. As the two men argued, Ellie seized the butcher knife with her left hand and slashed James' throat, killing him.
David shot at Ellie as she ran, but hit one of the hanging bodies instead. Ellie escaped from the room with her switchblade. David organized a search party to look for Ellie and even taunted her in a demented tone as he traversed through the town. David eventually found Ellie in an old restaurant, struggling with her as she attempted to escape from his people out the back door and commenting that she was easy to track.
He knocked her down, taking her revolver, and held her at gunpoint. During their struggle a lantern had been shattered, and the fire distracted David long enough for Ellie to run and hide. As the restaurant was slowly engulfed in flames, he locked the exit and continued to taunt Ellie, telling her that she had nowhere to go and would need to take the keys from him if she wanted to leave. He stalked her throughout the restaurant, all the while mocking her and expressing his disappointment that she did not accept his offer to join the group.
Ellie continued to hide among the tables of the restaurant, trying to outmaneuver David and get the keys. After Ellie stabbed David from behind once with her switchblade, he threw her off and attempted to shoot her with his revolver, missing as she took cover. He then drew a machete and continued to stalk her, growing angrier and seemingly ignoring the bloody wound.
Ellie used her small size to her advantage and managed to get behind David to stab him twice more. In the ensuing struggle, David slammed Ellie onto a table, knocking her out before he passed out as well. David eventually regained consciousness and saw Ellie crawling towards his machete. Before she could reach it, David came behind her and kicked her repeatedly, telling her it was “OK to give up.”
After she refused, David kicked Ellie again, pinned her down and grabbed her by the throat. What his intentions were are unclear, as before he could act on them Ellie managed to seize the machete and slash his arm. David screamed once before Ellie began hacking him repeatedly in the face and neck. She only stopped when Joel finally found her and pulled her off.
30:55 | I used to count fireflies. Now I count bullets.
Ellie wakes up in a cage; she sees James cuts off a corpse's limbs for his group to eat. David comes in, and says that he doesn't want to kill her — he only wishes for her to join them. Now realizing his true intentions, she refuses to cooperate, breaking his finger to make a grab for his keys. Later, he and James hold her down on the table to kill her for food, and she tells them she's infected. Taking advantage of their distraction, she grabs David's knife, kills James, and runs out into a snowstorm.
Armed with only her switchblade, she goes to an abandoned restaurant while David tracks her. Holding the keys to her freedom, Ellie must sneak and catch David by surprise — while the building starts to catch fire and burn. After stabbing him several times, he panics and grabs her by her hair, slamming her into the ground. They both fall unconscious. Ellie wakes up first, and crawls to get his discarded machete.
As she gets close, he rushes over to kick her, taunting that she should just give up. When she struggles to move, he hits her again, pinning her down and nearly strangling her. She blindly grasps for the hilt of the machete, and slashes his arm. Caught unexpectedly, he screams and rolls off her. She repeatedly hacks at his face in a rage, until Joel arrives and pulls her off. Holding a crying Ellie in his arms, Joel consoles her and leads her away.
45:28 | You look at someone long enough, and you stop seeing a stranger.
It is Winter, and Ellie kills a rabbit with an arrow. She then spots a deer and hunts it down, hitting it with the bow a couple times before tracking its blood trail. It collapses near a barn on the outskirts of an abandoned coal mine. As she approaches it, two strangers appear, David and James. They offer to trade with her for the meat, and she says that if they have medicine, they can have the whole deer.
David asks her to come with them, but she refuses and sends James to get penicillin while Ellie holds David at gunpoint. They go inside a large warehouse to avoid the cold, as a large number of infected start to surround them. They hold their position for a while but are forced to run away, only to get cornered again. After they dispatch them, she sits down with David as he tells how a bunch of his men were killed a few weeks back by "a crazy man", a man who was traveling with a little girl.
Alarmed, she gets up and points the rifle at him as James arrives. David orders him to stand down and give her the medicine, and Ellie runs away back to an abandoned house, where Joel is unconscious and feverish. She gives him the medicine and lays down next to him. The next morning, Ellie wakes up hearing the bandits outside. She mounts Callus and rides off in order to get their attention, but they kill the horse, forcing her to hide in an abandoned resort. She makes her way to an inn, and as she tries to leave, David shows up behind her and chokes her until she passes out.
Joel wakes up, and as he goes outside to look for her, a group of remaining bandits starts to shoot him. He deals with them, and manage to capture two. He then proceeds to torture them for Ellie's whereabouts, and when one of them gives in, Joel kills them. Cabin Resort Ellie wakes up in a cage; she sees James cuts off a corpse's limbs for his group to eat.
David comes in, and says that he doesn't want to kill her — he only wishes for her to join them. Now realizing his true intentions, she refuses to cooperate, breaking his finger to make a grab for his keys. Later, he and James hold her down on the table to kill her for food, and she tells them she's infected. Taking advantage of their distraction, she grabs David's knife, kills James, and runs out into a snowstorm. Armed with only her switchblade, she goes to an abandoned restaurant while David tracks her. Holding the keys to her freedom, Ellie must sneak and catch David by surprise — while the building starts to catch fire and burn.
After stabbing him several times, he panics and grabs her by her hair, slamming her into the ground. They both fall unconscious. Ellie wakes up first, and crawls to get his discarded machete. As she gets close, he rushes over to kick her, taunting that she should just give up. When she struggles to move, he hits her again, pinning her down and nearly strangling her. She blindly grasps for the hilt of the machete, and slashes his arm.
Caught unexpectedly, he screams and rolls off her. She repeatedly hacks at his face in a rage, until Joel arrives and pulls her off. Holding a crying Ellie in his arms, Joel consoles her and leads her away.
36:09 | Sometimes I talk to the dead like they’re listening. But silence feels worse.
Joel and Ellie go around campus looking for the Science Building on horseback, which according to Tommy looks like a "giant mirror." Ellie names the horse Callus, since Joel forgot to ask Tommy the horse's name. As they search, Joel starts to share a bit more about his past, telling her about his childhood dream to be a singer and how he never got to attend college due to being a father so early, and talking to Ellie about football.
He goes off on his own at one point, passing through a dormitory filled with infected, in order to reach the generator that opened a locked gate. They start to realize how strange it is that the place is completely deserted and that they should have seen someone by now, since the only thing they encountered was a group of monkeys running around in a square near the dorms. He speculates optimistically that the large number of infected are used by the Fireflies as a defense mechanism, as Bill did.
Science Building As they enter the Science Building, they realize that the Fireflies had left in a hurry, for reasons unknown. Joel finds a recorder near a corpse of a Firefly scientist, and learns that they were using monkeys as test subjects, trying to study the effects of the Cordyceps Brain Infection in order to find a cure. The scientist, who had been instructed to kill the infected test subjects, instead believed they deserved to be free. While trying to let them out of their cages, he is bitten by one, subsequently passing the infection onto him. Listening to a scientist's recorder, they learn that the Fireflies have gone to Salt Lake City, Utah, to continue their research.
As soon as they discover this, a group of looters ambush them. Joel and Ellie make their way through the building, killing their attackers as they go. Joel is caught by surprise by one of them, when they burst through a door he opened. They struggle briefly, before Joel punches him — the looter, however, drags Joel down with him, and they both fall off the balcony. The looter dies on impact, but Joel is impaled by a piece of rebar sticking up from the ground. Ellie climbs down and helps him to his feet, and guides him towards the exit. Ellie is forced to protect the both of them, as Joel is incapacitated by pain, and extreme blood loss.
They manage to exit the building and, after Ellie shoots a looter who attempts to steal Callus, ride away from the university. Joel taking the reins, they get far enough for Ellie to assume they are safe. Suddenly, Joel slumps and falls off the horse, passing out. Ellie tries to wake him up, calling his name and asking him what she should do. The season ends with the screen cutting to black.
45:35 | We’re not heroes. We’re people who ran out of choices and kept going.
In the years following the outbreak, Tommy and Joel made their way to the Boston Quarantine Zone but the actions committed by the brothers in order to survive caused Tommy to suffer "nightmares from those years". Sickened by Joel's growing inhumane activities and the military's tyranny, he decided to join the Fireflies, after being convinced by Marlene. He was filled with hope that the world could get better, which led to an argument between him and Joel which ended with them parting ways, Tommy's last words to Joel being, "I don't ever want to see your goddamned face again."
He spent a long time with the Fireflies, even visiting the group's main research lab in the University of Eastern Colorado. Tommy eventually left the Fireflies after becoming disillusioned with their cause. Before he left, he informed Marlene she could rely on his brother if she was ever in need of assistance. He left a strong impression on her, causing her to remark years later "he was a good man". Tommy eventually reached Jackson County, where he helped to make it into a safe haven. He married a woman named Maria and they become the leaders of the settlement while trying to get the generator fixed.
The hydroelectric plant is under constant attack by bandits. For a few months Tommy traveled back to the brothers' hometown in Texas; most of their things were long gone, though he retrieved a slightly faded photo of Joel and Sarah at a soccer match. During the Fall of 2033, Joel and Ellie stumble upon a seemingly abandoned power plant in Jackson County, Wyoming while trying to find Tommy.
To their surprise, Tommy, Maria, and many of their men were trying to get the power plant up and running again to power their settlement electrically. Tommy greets his brother with open arms and welcomes him into the plant, introducing him to Maria. After showing Joel around and getting the power back on, Joel gives Tommy the information regarding Ellie's immunity to the CBI, expecting Tommy to heed his order to take over the delivery of Ellie. Due to leaving the Fireflies and their cause behind him and the danger of the journey, Tommy refuses to deliver Ellie to the group, realizing that Joel hasn't changed since he last saw him.
An argument ensues, in which Joel indirectly insults Tommy's community and the memories of their dark past resurface, leading to an enraged Joel shoving his brother, but they are interrupted by a bandit attack. Tommy, with help from Joel and some of his men, fends off the attackers. Tommy reconsiders his decision to take Ellie to the Fireflies' lab after seeing her interactions with Joel. Maria is understandably upset when Tommy tells her this, knowing that she may end up being a widow if Tommy made even one mistake.
Before he can leave with Ellie, she steals a horse and runs away. Joel and Tommy give chase, tracking her on horseback through the woods and arriving at a narrow pass with a couple of cabins before they are ambushed by the Bandits there. Tommy provides covering fire while Joel pushes up the pass towards the cabins and the duo wearily kill their attackers. Following the skirmish, the two continue to follow Ellie's trail and find her at an abandoned ranch. Realizing that the two likely have some talking to do, Tommy keeps watch downstairs.
After a while, he notices more bandits have tracked them to the ranch, so he runs upstairs to alert Joel and Ellie of the incoming danger. They fight their way out of the house, regrouping outside. After offering Ellie help onto her horse, Tommy and the others ride on horseback back to the dam, where Tommy shows them how he has turned Jackson County into a small fortified town, now with electricity, enabling the children to watch television.
Joel tells Tommy he will take Ellie and Tommy can go back to Maria proving himself to have changed. Tommy tells them that the Fireflies' lab is in the University of Eastern Colorado. As Joel is about to leave with Ellie, he offers them both sanctuary in his town, saying there is always a place for Joel. Joel doesn't answer, giving the impression of acceptance, and instead bids Tommy farewell before riding off. Months later, after Joel rescues Ellie from the Fireflies in Salt Lake City, they return to Jackson County, intending to live in Tommy's settlement.
When Joel does return, Tommy accepts them as he promised, giving them a room each but has them working on fortifying the defenses while they live there. He introduces Joel to a woman named Esther, Joel believing that he intends to have them "hitched".
19:12 | Hope’s a hell of a thing. Makes you do stupid, brave, reckless stuff.
In The Suburbs, a Hunter uses a mounted sniper rifle in an attempt to kill Joel, Ellie, Henry, and Sam. It takes between 1-4 shots to kill Joel depending on the difficulty and how much health Joel has before getting hit.. Joel kills the Hunter after making it to the house, using the nearby cars and houses as cover. Joel then uses the rifle to cover Ellie, Sam, and Henry from the oncoming waves of Hunters; a single hit taking out each one.
The Hunter's Humvee soon arrives and begins to close in on the trio as Joel shoots to no avail. The Humvee was finally destroyed when Joel managed to snipe the gunner as he was about to throw a Molotov cocktail, immolating the interior and sending the vehicle crashing into a house. The Military Sniper was then abandoned when a large group of Infected, attracted by the noise of the battle, began to swarm the neighborhood.
57:29 | The world ended before I got to be a kid. I learned how to be a fighter instead.
Henry was a character in The Last of Us. He appeared as a survivor from Hartford and the older brother of Sam, who he was fiercely protective of, to the point of underestimating his comprehension and capability in hostile situations. He openly chastised Sam if he believed he did something that would compromise their efficiency or, in particular, his safety.
He was voiced by Brandon Scott. Henry and his brother were among survivors who had left Hartford, after the military abandoned the quarantine zone. On the suggestion of someone within their group, they entered Pittsburgh to search for supplies and were subsequently ambushed by the Hunters within the city. Before they become separated, the group agreed to meet up near a radio tower just outside of the city limits.
For the next few days, Henry and Sam holed up in an office building near one the Hunters' lookouts. Henry and Sam were hiding out in an apartment building when they encountered Ellie and Joel. Assuming Joel was a Hunter, Henry attacked him, gaining a momentary upper hand before Ellie slashed him with her switchblade. Distracted, he was unable to defend against Joel’s counter and was thrown to the ground where Joel proceeded to punch him in the kidneys and the back of his neck. Ellie warned her partner about his younger brother, who had a gun trained on him. Henry assured his brother that they are not “the bad guys” and Joel backed off, allowing Henry to recover.
Winded, Henry complimented his strength. Joel bluntly stated that it was his intention to kill Henry in their altercation. The two introduced themselves and explained their situation. Henry suggested that they could help each other get out of the city, and though Joel initially rejected the idea, Ellie’s compliance changed his mind. Henry and Sam lead the two out of the apartment to their hideout; they took cover inside a toy store when the armored vehicle patrolling the street reappeared.
Though Henry was frustrated at the Hunter’s persistence, he noticed Sam fiddling with a toy. He reminded his brother that they take only what they need and lead them back to an office building where they had been staying. Once inside, Joel questioned how Henry planned to escape the city, asking why they have not yet left. Henry replied that they were waiting for the right opportunity. He lead Joel to a window overlooking the gate guarded by multiple Hunters. He explained that he and Sam planned on escaping through the gate once the primary detail was replaced by a skeleton crew at night.
Henry told Joel they were heading West to join the Fireflies. He became defensive when Joel asked why he was "dragging" his brother across the country on the possibility of finding the Fireflies. Joel defused Henry by revealing that he too and Ellie were also searching for the rebel group.
At ease, Henry explained to Joel his group planned to meet at the military radio tower just outside the city the following day. By nightfall, the four of them make their way to the lower level of the office building. Henry and Joel killed the first two men in the skeleton crew and while avoiding the spotlight searching for Clickers, they proceeded outside. Joel created a distraction by turning off the generator, drawing the men atop the bridge down onto the ground.
Henry, Joel and Ellie killed the group but not without drawing attention. They managed to pass through the doors and lock them but they were given no reprieve. Acting quickly, Henry and Sam scaled a ladder onto the top of a truck blocking their exit. However, no sooner had Henry lifted Ellie up onto the truck, the ladder broke, stopping Joel from reaching them. The Hunters rammed through the barricade doors with their Humvee. Prioritizing his brother's safety, Henry left Joel; Sam was shocked by his brother's actions but followed him.
The two made it somewhere past the bridge where they spotted Ellie and Joel drifting through the water. They saved them and waited for Joel to regain consciousness. When Joel awoke, he attacked Henry for leaving them and threatened to kill him. Henry remained calm and reminded Joel that his brother’s safety came first; he would have done the same to Henry if their situations were reversed.
After Joel calmed down, Henry assured Sam he was alright and the two began searching for a way off the beach. They come across a large storm drain which the group entered into an underground sewer system. While traveling through the sewers, they discovered a group of deceased survivors had attempted to make a living in the sewers but were inevitably overtaken by the cordyceps brain infection. Henry and the others initially evaded detection from the infected roaming the sewers — however, Joel triggered a jerry-rigged door that slammed shut and separated the group.
52:07 | I forget what her voice sounded like. Those are the days I hate myself most.
After martial law was declared and FEDRA took control of the government, Pittsburgh was designated as a military-controlled quarantine zone. Eventually, citizens became restless over a lack of rations, accusing FEDRA and the military of keeping food from them. A revolution was instigated by the Fireflies, causing many citizens to rise up and participate in fighting which lasted for around 14 months, with the rebels killing more soldiers and taking more parts of the city as time went on.
Eventually, the military forces of Pittsburgh were defeated and driven out of the zone, with the rebels massacring any soldiers and military supporters that remained. Anyone who refused to participate in the final battle was banished by the rebels. In addition to this, the rebels turned on the Firefly agitators who started the revolt in the first place, since the citizens thought that they did most of the fighting, and also wanted to remain independent from Firefly leadership.
After the uprising, the citizens established control over the city. The practice of killing outsiders came about after three teenagers were put on public trial for killing a family that wandered into the city. The leader, instead of punishing them, said that the teenagers had procured supplies and ordered the rest to follow their example. Several people quickly expressed outrage at this, but were killed for speaking out. Eventually, despite some hesitancy, hunting survivors became a common practice to Pittsburgh citizens. This is how the rebels became the Hunters.
Hunters refer to any survivors entering their city as "tourists". The hunters use this to their advantage by tricking tourists into thinking they are hurt. They then proceed to rob and kill them once they stop to help. Pittsburgh was abandoned by the military roughly 4-5 years before the events of the game, judging from the presence of skeletons. Joel and Ellie arrive in Pittsburgh by way of a pickup truck that Bill repaired for them. In order to pass through the city, Joel had to take a detour away from an old traffic jam. Right after the detour, they are immediately ambushed by hunters who ram the truck with a bus.
As a result, Joel crashes into a small grocery store and is forced to fight back. After escaping, they make their way through the buildings towards the Fort Duquesne Bridge, and come across the abandoned Hotel Grand with a strong Hunter presence. Players then have multiple options regarding how they tackle the hunters: stealthily take each enemy down one by one, run in guns blazing and start an all-out firefight, or sneak around the hostiles and not waste time or resources.
Joel and Ellie also snuck and/or fought their way through the Hunters and later their Humvee in the Financial District. Later, they run into Sam and Henry, members of a group of survivors who were fleeing Hartford and decided to take refuge in the city. After taking out the skeleton crew guarding the bridge, the group made their escape. Traveling through a sewer system that was formerly a safe settlement and now littered with Infected, the small group made it to a suburb outside of the city.
There, the Hunters again confronted the group with a military sniper rifle, and later the Humvee from before. The group successfully fends them off, but later was forced to flee from the horde of infected attracted by the sounds of the fight.
Vault
59:25 | Webs break my fall. Jokes break the tension. But heart? That’s what holds it all together.
Marvel's Spider-Man is a 2018 action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics superhero Spider-Man, it is inspired by the long-running comic book lore series adaptations in other media. In the main story, the super-human crime lord Mister Negative orchestrates a plot to seize control of New York City's criminal underworld.
When Mister Negative threatens to release a deadly virus, Spider-Man must confront him and protect the city while dealing with the personal problems of his civilian persona, Peter Parker. Gameplay is presented from the third-person perspective with a primary focus on Spider-Man's traversal and combat abilities. Spider-Man can freely move around New York City, interacting with characters, undertaking missions, and unlocking new gadgets and suits by progressing through the main story or completing tasks.
Outside the story, the player is able to complete side missions to unlock additional content and collectible items. Combat focuses on chaining attacks together and using the environment and webs to incapacitate numerous foes while avoiding damage. Development of Spider-Man, the first licensed game by Insomniac in its then-22-year history, began in 2014 and took approximately four years. Insomniac was given the choice of using any character from Marvel's catalog to work on; Spider-Man was chosen both for his appeal to the employees and the similarities in traversal gameplay to their previous game Sunset Overdrive (2014).
The game design took inspiration from the history of Spider-Man across all media but Marvel Comics and Insomniac wanted to tell an original story that was not linked to an existing property, creating a unique universe (known as Earth-1048) that has since appeared in novels, merchandise, and comics. Spider-Man was released for the PlayStation 4 on September 7, 2018. The game received praise for its narrative, characterization, combat, and web-swinging traversal mechanics, although some criticized its open-world design for lacking innovation.
A number of reviewers called it one of the best superhero games ever made, some comparing it favorably to the Batman: Arkham series. It won several year-end accolades from a variety of gaming publications, critics, and game award ceremonies. Spider-Man became one of the fastest-selling games of the year, one of the best-selling PlayStation 4 games of all time, and the fastest-selling superhero game in the United States.
A three-part downloadable content (DLC), Spider-Man: The City that Never Sleeps, was released monthly from October to December 2018. A Game of the Year edition was released in August 2019, including the DLC. A follow-up game, Spider-Man: Miles Morales, was released in November 2020 for the PlayStation 4 and PlayStation 5, alongside a remastered version of Spider-Man for the PlayStation 5.
58:50 | It’s not the infected that scare me. It’s what people become when they think no one’s watching.
The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. Set five years after The Last of Us (2013), the game focuses on two playable characters in a post-apocalyptic United States whose lives intertwine: Ellie, who sets out for revenge after suffering a tragedy, and Abby, a soldier who becomes involved in a conflict between her militia and a religious cult.
The game is played from the third-person perspective and allows the player to fight human enemies and cannibalistic zombie-like creatures with firearms, improvised weapons, and stealth. Development of The Last of Us Part II began in 2014, soon after the release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross. The game's themes of revenge and retribution were inspired by Druckmann's experiences growing up in Israel.
Ashley Johnson reprises her role as Ellie, while Laura Bailey was cast as Abby. Their performances included the simultaneous recording of motion and voice. The developers pushed the technical capabilities of the PlayStation 4 during development. Gustavo Santaolalla returned to compose and perform the score. Development reportedly included a crunch schedule of 12-hour workdays.
Following some delays, partly due to the COVID-19 pandemic, The Last of Us Part II was released on June 19, 2020. It received critical acclaim, with praise for its characters, gameplay, score, performances, and visual fidelity, though the narrative and the representation of a transgender character polarized critics and players. It was the subject of review bombing on Metacritic, with some player criticism directed at particular scenes and chapters; discourse surrounding the game was observed to have become adversarial.
Part II is one of the best-selling PlayStation 4 games and the fastest-selling PlayStation 4 exclusive, with over four million units sold in its release weekend. It holds the record for most Game of the Year awards, and received multiple other accolades from awards shows and gaming publications.
28:52 | The Traveler gave us Light. But it’s what we do in the dark that defines us.
Raid is a game mode of Destiny. Raids are 6-player cooperative assassination missions that are of high challenge, and require communication between players to succeed. They involve specific quests for groups of fireteams. No waypoints or explicit objectives are provided. Raids typically involve epic, climactic encounters against various bosses, culminating in intense final battles against legendary bosses across the Destiny series. Raids differ from Strikes in a few ways: 6 player fireteams, as opposed to 3. No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
In Destiny 2 the new Guided Games feature allowed solo-players to seek out Clan members to play within end-game activities such as raids. This feature was removed on November 3rd, 2020, coinciding with the launch of Beyond Light. Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc). Strikes last roughly ten to fifteen minutes, whereas raids can take up to several hours, usually only if players are new to the raid or during the initial few days following the release of a new Raid. Raids have no objective markers.
A player must find out where to go and what to do by themselves. Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires every Tuesday, relative to your timezone (10AM PDT). Players will have the opportunity to acquire gear and weapons specific to a raid once an encounter is complete. The gear that drops from the raids will often have perks specific to that raid and are intended to make the raids easier if a player chooses to equip a piece of armor or a weapon from that specific raid, although they are not bound to that activity.
58:03 | The world broke in silence. We rebuild it one fragile connection at a time.
All of Death Stranding in a single view. Death Stranding is an action game developed by Kojima Productions. It is the first game from director Hideo Kojima and Kojima Productions after their split from Konami in 2015. It was released by Sony Interactive Entertainment for the PlayStation 4 in November 2019 and by 505 Games for Windows in July 2020. In June 2021, it was announced that Death Stranding Director's Cut would be coming to the PlayStation 5, which will be released on September 24, 2021. The game is set in the United States following a cataclysmic event which caused destructive creatures to begin roaming the Earth.
Players control Sam Porter Bridges (Norman Reedus), a courier tasked with delivering supplies to isolated colonies and reconnecting them via a wireless communications network. Alongside Reedus, the game features actors Mads Mikkelsen, Léa Seydoux, Margaret Qualley, Troy Baker, Tommie Earl Jenkins, and Lindsay Wagner, in addition to the likenesses of film directors Guillermo del Toro and Nicolas Winding Refn as supporting characters.
Death Stranding received generally favorable reviews, with critics praising its voice acting, soundtrack, and visuals, with more mixed opinions regarding its gameplay and story. The game was nominated for and won several awards, including Game of the Year. By July 2021, the game had sold 5 million copies worldwide. Numerous commentators noted that elements of the game resembled the COVID-19 pandemic, which began within a month of its release.
11:33 | Ghosts remember every death. Guardians remember why they came back.
In addition to these player versus environment challenges, player versus player combat exists in what is called the Crucible. The Crucible, which can have a maximum of twelve players depending on game type, contains playlists of PvP modes, including "Control", "Clash", "Rumble", and "Skirmish". Control is six-versus-six where teams try to capture and maintain control of zones. Clash is a classic six-versus-six team deathmatch. Rumble is a six-player free-for-all deathmatch.
Skirmish is a three-versus-three deathmatch where players can revive allies. New modes have been added via expansions, including "Elimination" (House of Wolves), a similar mode to Skirmish except divided into nine rounds in which the team must kill all three of their opponents at once, "Rift" (The Taken King), a six-versus-six capture the flag-like mode where players must deliver a "Spark" to the opposing team's base, killing enemies in its radius, and "Supremacy" (Rise of Iron), a six-versus-six mode where players drop crests when killed and points are scored by picking up crests dropped by the enemy team.
Other modes are available occasionally during time-limited periods, such as "Salvage", a three-versus-three king of the hill game type, "Combined Arms", where the Control and Clash modes are on maps with vehicles and turrets, "Inferno" (The Dark Below), a modifier on multiple game modes where points are solely scored on kills and the player's radar is disabled, "Doubles" (The Dark Below), a two-versus-two version of Skirmish, "Mayhem" (The Taken King), a modifier on Clash and Rumble where cooldown times for all abilities are greatly reduced, and "Zone Control" (The Taken King), a modified version of Control where points are only scored for maintaining control of zones, and not by kills or point captures.
A random mode is featured as the Daily and Weekly Crucible mode with bonus rewards. As of September 2015, players who do not own The Taken King or Rise of Iron expansions only have access to three-versus-three and six-versus-six Crucible playlists on previous maps with assorted modes, and no longer have access to playlists for individual modes. In Crucible modes, player statistics (such as weapon power and defense) are balanced between players.
The periodic events Iron Banner and Trials of Osiris are offered, which disable balancing. These events have their own set of bounties and allows players the chance to earn exclusive items. Iron Banner became available shortly after the launch of Destiny and originally only used the Control game mode; with the release of Rise of Iron, it rotates between Control, Clash, Rift, and Supremacy. It is available during the last week of each month. Trials of Osiris was added with the House of Wolves expansion and uses the Elimination mode.
It is available every weekend from Friday until the weekly reset on Tuesday. Players who go undefeated in this mode gain access to an exclusive social space on Mercury called The Lighthouse. A week prior to the launch of the Rise of Iron expansion, the option to make private matches was added; this option is available to all players on PlayStation 4 and Xbox One, regardless if they purchase Rise of Iron.
Private matches allow players to set up their own custom matches. Customization options include game mode, map, score and time limits, enabling Light level, and time of day. Players can choose the number of players for the match, including beginning a match by themselves.
59:17 | Steel defends the body. But it’s the silence between strikes that shapes the soul.
Ghost of Tsushima is an action-adventure stealth game played from a third-person perspective. The game features a large open world, with no visible waypoints on the HUD, which can be explored with or without guidance by wind direction. Players can travel to different parts of the island on horseback. An item that acts as a grappling hook is available to access difficult to reach areas. The game features side quests and non-playable characters with which the player can interact.
Players can engage in a direct confrontation with enemies, called a stand off, using their tachi (called katana in game), which can chain up a series of fatal strikes against a set number of enemies. Additionally, the player has access to bows, which can fire different types of arrows. Alternatively, using stealth allows to evade enemies, and strike them silently, and use tools such as firecrackers to create distractions, smoke bombs to disorient alerted foes, and kunai for striking multiple enemies. One-versus-one dueling with non-playable characters are featured as side quests.
Players can also unlock various sets of armor, clothing and charms. Each set has different properties that provide benefits in combat. Some armor reduces damage taken, while another increases total health or melee damage. Most sets of armor and clothing can be upgraded, by collecting materials in the area or by completing quests. Only body armor and clothing have these perks, while headwear and face wear are for visual appeal. Charms are items that are acquired through exploration that also give different effects to general gameplay, such as decreasing damage taken, reducing enemy detection speed, or increasing how much health is recovered from healing.
The game's highest difficulty is a more realistic mode in which the player and enemies do massive damage to each other, with all non-boss fights ending in one or two successful cuts.[citation needed] A multiplayer mode titled Legends was released in late 2020. Players can complete story missions based on Japanese folklore with another player. A horde mode, in which players fight waves of enemies, is also available for a group of four players. A raid was added post-Legends launch.
40:22 | History’s written in blood, dust, and the occasional sarcastic one-liner.
Uncharted is an American action-adventure game series created by Amy Hennig, developed by Naughty Dog and published by Sony Interactive Entertainment for PlayStation consoles. The main series of games follows Nathan Drake, a treasure hunter who travels across the world to uncover various historical mysteries. The main series began with Uncharted: Drake's Fortune, released on the PlayStation 3 in 2007, followed by its sequels Uncharted 2: Among Thieves (2009), Uncharted 3: Drake's Deception (2011), with the final installment, Uncharted 4: A Thief's End, released on the PlayStation 4 in 2016.
A prequel, Uncharted: Golden Abyss, was released for Sony's PlayStation Vita handheld system in 2011, followed by the card game spin-off Uncharted: Fight for Fortune in 2012. A standalone game to the series, Uncharted: The Lost Legacy, was released in 2017, with Chloe Frazer as the game's playable protagonist. The series has been universally acclaimed and commercially successful, having shipped more than 41 million units, making it one of the best-selling video game franchises of all time.
The main series has been widely credited by critics and video game publications for raising the standards of single-player video games, praising it for high production values, quality in storytelling, character design and animation, voice acting, realistic graphics, technical innovation, musical score, gameplay mechanics, and delivering an enjoyable cinematic gaming experience to players. The series has often been likened to Hollywood-produced action adventure films.
According to former Naughty Dog developer, Lucas Pope, the franchise drew inspiration from the Gears of War series, with the first Uncharted game being delayed after the first Gears of War game released in order for various core gameplay and technical elements to more resemble and feel like that of the latter.
The critical and commercial success of the Uncharted games have been pivotal to the success of PlayStation during the seventh and eighth generation of video game consoles, and has helped elevate Naughty Dog's reputation to a highly respected video game developer in the industry.
22:40 | No brakes, no fear. Just me, the track, and the hum of victory.
Wipeout (stylised as wipE′out″) is a futuristic racing video game developed and published by Psygnosis. It is the first game in the Wipeout series. It was originally released in 1995 for PlayStation and MS-DOS, and in 1996 for Sega Saturn, being a launch title for the PlayStation in Europe. It was re-released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007. Set in 2052, players compete in the F3600 anti-gravity racing league, piloting one of a selection of craft in races on several tracks around the world.
Unique at the time, Wipeout was noted for its futuristic setting, weapons designed to both stall and destroy enemy opponents and its marketing campaign designed by Keith Hopwood and The Designers Republic. The game features original music from CoLD SToRAGE, with tracks by Leftfield, The Chemical Brothers and Orbital appearing on some versions.
The game was critically acclaimed on release; critics praised the game for its originality and its vast "unique techno soundtrack". However, it was criticised for its in-game physics. Wipeout spawned several sequels to critical acclaim.
1:00:02 | I wasn’t born a legend. I bled my way into the stories they now tell.
Assassin's Creed Odyssey is an action role-playing video game developed by Ubisoft Quebec and published by Ubisoft. It is the eleventh major installment in the Assassin's Creed series and the successor to 2017's Assassin's Creed Origins. It was released worldwide for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch on October 5, 2018, with a Stadia version launching alongside the service in 2019.
Like its predecessor, the game features a large open world, and adopts elements from the role-playing genre, putting more emphasis on combat and exploration than stealth. The plot is set in a fictional history of real-world events, but unlike other games in the series, it doesn't focus on the conflict between the Assassin Brotherhood and the Templar Order.
The main narrative is set in the years 431–422 BC and tells a mythological history of the Peloponnesian War between Athens and Sparta. Players control a male or female mercenary (Ancient Greek: μίσθιος misthios) who fights on both sides of the conflict as they attempt to find their family. The modern-day portion of the story is set in the 21st century and continues from the events of Origins, as Layla Hassan, now an Assassin agent, searches for Atlantis and a powerful artifact it houses.
The game received generally positive reviews from critics, with praise for its gameplay, graphics, story, characters, and world design, while being criticised for feeling too ambitious. It was also a favorable commercial success, selling over 10 million copies worldwide by March 2020. It was followed in November 2020 by Assassin's Creed Valhalla, which takes place in medieval England and Norway during the Viking expansion across Europe.
Archive /Patches
0:31 | We built the future in code and circuits. It responded with silence.
Created for the final Jan van Eyck Akademie Open Days exhibition, Emulation Edition consisted of 12 multiplayer gaming levels, stripped of all realism and reduced down to their core constituent parts, and represented the culmination of all the game design I had worked on during my second year. My end of year show was supported by Apple Benelux and Bungie.
This was one of the projects which contributed to my winning of the 1998 Jan van Eyck Purchases and Collections award, and my work being acquired by the institution for their permanent collection.
0:15 | The AIs don’t sleep. They dream in logic loops and broken protocols.
Created for the final Jan van Eyck Akademie Open Days exhibition, Emulation Edition consisted of 12 multiplayer gaming levels, stripped of all realism and reduced down to their core constituent parts, and represented the culmination of all the game design I had worked on during my second year. My end of year show was supported by Apple Benelux and Bungie.
This was one of the projects which contributed to my winning of the 1998 Jan van Eyck Purchases and Collections award, and my work being acquired by the institution for their permanent collection.
4:50 | You’re not here to survive. You’re here to witness the unraveling.
As I deepened my experimentation with disassembling game engines and reassembling them with new and different experiences, I made several versions of Quake, notably taking the idea of applying classic game mechanics to more immersive gaming engines, and simplifying how the user played the game by taking them away from the sense of reality the original game offered.
By the late nineties, games were becoming increasingly realistic, powered by better, faster 3D engines, becoming more complex in terms of narrative, and were moving away from simpler platformers, often to the detriment of actual gameplay. I publicly presented some thoughts on this idea in the form of a talk entitled ‘From Kindergarten to Total Carnage’ at the ISEA98 conference in Liverpool, and at the Stichting de Geuzen in Amsterdam.
I also shared a more comprehensive overview of the current state of game development from a design and user experience perspective for Eye Magazine entitled ‘Live. Die. Eat. Cheat.’ in the Winter 1998 issue (also included in the same issue was my review of Quakeadelica, a London-based multiplayer Quake tournament). With a nod to how I’d eventually start thinking about product development, the notion was ‘how might we apply the gameplay and user experience from a simpler gaming era to modern games in a way which allows users to focus on the challenges, instead of the immersion?’
Quake Radius displayed a fixed, flat base of color around the user, out around them for a specified radius of space during the game. So as you moved through the environment, you could only experience it in terms of the pure, flattened gameplay in your immediate vicinity.
3:35 | The stars were never empty. We just weren’t ready for what filled them.
My first year at The Jan van Eyck had been defined by experiments resulting in CD-ROM production, but during the summer of 1997 I spent 3 months in Phoenix, Arizona where I discovered Bungie’s Forge (map editor) and Anvil (physics editor) engines, which powered their Marathon gaming platform. These tools allowed users to create their own customized environments, sprites, and game design experiments.
They also unlocked the ability for me to take everything I’d been doing with CD-ROM design, and apply it to the mechanics of multi-user interaction in a live environment. My love of Bungie’s products returned much, much later in a different form.
I created a large number of multi-user network gaming environments, including several sprite-based typographic executions. These were all eventually gathered together as a series of custom designed and packaged CD-ROMs.
0:15 | Reality fractures when you stare at it through too much data.
My first year at The Jan van Eyck had been defined by experiments resulting in CD-ROM production, but during the summer of 1997 I spent 3 months in Phoenix, Arizona where I discovered Bungie’s Forge (map editor) and Anvil (physics editor) engines, which powered their Marathon gaming platform. These tools allowed users to create their own customized environments, sprites, and game design experiments.
They also unlocked the ability for me to take everything I’d been doing with CD-ROM design, and apply it to the mechanics of multi-user interaction in a live environment. My love of Bungie’s products returned much, much later in a different form.
I created a large number of multi-user network gaming environments, including several sprite-based typographic executions. These were all eventually gathered together as a series of custom designed and packaged CD-ROMs.
14:05 | The Warden Servitor awaits you within the Prison of Elders.
One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul.
Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan to assist in preparing to mount a counter-offensive.
Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City.
During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler.
Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack.
As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler.
Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces.
The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger.
The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them. With the release of the free-to-play New Light version of Destiny 2 in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original Destiny as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the Tower Hangar.
Returning players could play this opening mission by creating a new character. 2020 update [edit] With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the content from Curse of Osiris and Warmind were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness.
As a result, Bungie introduced a new player experience to introduce new players to the world of Destiny. It features roughly the same opening as the 2019 New Light, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update.
Like the original Destiny, an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian.
Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas.
They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading.
After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key.
They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome.
Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies.
After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of The Final Shape). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard.
With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.
While Destiny 2's expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in Shadowkeep. During Shadowkeep, Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn.
The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior.
A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In Beyond Light, the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness.
However, they recognize that its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm.
After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. The Witch Queen focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light.
As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This caused confusion among the Vanguard on why the Traveler helped humanity's enemy.[24] As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler.
However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection".
The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. Lightfall, released in February 2023, features the return of Emperor Calus, a new Disciple of the Witness, and has established a new player destination on Neptune.
Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sav would let the Vanguard follow after he establishes a point of safety within. The Final Shape was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024.
To cover the delay period, Bungie released a free update called Into the Light in April 2024, adding new activities and weapons to prepare for The Final Shape.
The Final Shape sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of Destiny's first saga, the "Light and Darkness Saga". Following The Final Shape, Bungie plans to change their release model from a large expansion with smaller seasons, to two moderate sized expansions per year, starting mid 2025 with "Codename Apollo", followed by "Codename Behemoth" in early 2026.